Update v1.2.0-beta
Rogue Customs » Devlog
Version 1.2.0-beta has been published!
Changes:
Console Client
- Changed Game layout so that the Dungeon Screen is bigger. It does mean the Dungeon Screen is a little off-centered, though.
- Added and mapped certain buttons so that you can (supposedly) go through every feature in the Console Client with just the keyboard.
- Added a Message Log window so you can have a better look at all messages.
- Added Control Suggestions for when the player cannot move, or is forced to skip their current turn.
Game Server
- Only minor, non-noteworthy changes here.
Game Engine
- Added a new Effect,
ForceSkipTurn
, which makes the target skip their current turn if it succeeds.Den of the Betas
, the bundled sample dungeon, has been given aFrozen
Altered Status that showcases this effect. Try to look for the Magic Staff! - The
ApplyStatAlteration
Effect now has a new required parameter,DisplayOnLog
. Iftrue
, it will announce the Stat Modification on the Message Log. - Fixed a bug where the
CanStack
andCanOverwrite
properties of an Altered Status were not working well together. - Now, all
OnTurnStartActions
will be executed before their remaining turns are updated. This allows effects to be applied as soon as they happen. As a caveat, now they'll all last one turn less than before. - Fixed a bug where
HealDamage
might accidentally remove HP instead of adding it. - Fixed a bug where re-applying the same Stat Modification would make it show twice in the Player Detail screen.
Dungeon Validator
- NEW TOOL!
- You can use it to validate whether the dungeon you're making is going to make the game crash or not. It might also give you some warnings that might softlock the game, or make things unusable even though you didn't intend them to be that way.
- Right now, the tool is not localized. It only prints messages in English.
- This is the first step so that, in the future, a whole Dungeon Maker tool is made. I'll have to think on the design, first...
Miscellaneous
- The names of the executables have been changed. Now, instead of preceded with the word
Roguelike
, they are preceded withRogueCustoms
. Keep that in mind if you're going to overwrite files.
As an explanation, the idea of the version numbering is intended to be so that the second number will be increased whenever a change that makes a Dungeon file unusable without further modifications occurs (such as this one). If not, only the third number will be increased.
UPDATE: Hotfix was released because the Console Client would crash when setting Language to Spanish.
As always, more information at https://github.com/Shiigu/RogueCustoms
Files
Console/Offline Client 9.4 MB
Jun 22, 2023
Remote Server 2.8 MB
Jun 22, 2023
Dungeon Validation Tool 1.2 MB
Jun 22, 2023
Game Engine Libraries 1.1 MB
Jun 22, 2023
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Rogue Customs
A "Rogue Maker". A Roguelike where players create their own dungeons for others to play.
Status | Released |
Author | SuperSnivy |
Genre | Role Playing |
Tags | Moddable, Roguelike, Roguelite |
Languages | English, Spanish; Castilian, Spanish; Latin America |
More posts
- Update v1.9.0-beta36 days ago
- Update v1.8.0-beta71 days ago
- Update v1.7.1-betaSep 01, 2024
- Update v1.7.0-betaNov 21, 2023
- Update v1.6.1-betaOct 20, 2023
- Update v1.6.0-betaOct 14, 2023
- Update v1.5.0-betaSep 30, 2023
- Update v1.4.0-betaSep 21, 2023
- Update v1.3.1-betaJul 06, 2023
- Update v1.3.0-betaJul 05, 2023
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