Update v1.6.1-beta


We have a working online server, guys! Yes, this version has very little changes, but I wanted to do the one thing I had wanted to do since before the first release, so... here it goes.

Changes:

Global

  • We have a working online server now. If you have any dungeons, feel free to suggest them so I can add it there. Keep in mind that it's a free Azure subscription plan what is running it so don't expect good performance. But it's better than nothing.
    • This online server has an extra dungeon compared to the console client. Feel free to try it out.

Dungeon Server

  • Made enough infrastructure changes to ensure it can be set up to run as an online service.
  • Added initial memory saving procedures: Dungeons that have been Completed, or that haven't received any requests in the last 2 hours will be removed from the server.
  • The server now creates a separate log every time it runs.

Dungeon Editor

  • When trying to create a new Locale, or opening an existing one, any Entries present in other Locales, but not in this one, will be added.
    • This is an extension of the "add new Mandatory Locale Entries" feature that had been added previously, but now supports user-made Entries.

Console Client

  • The font that was being used for the map and window screens has been changed to one that resembles the auxiliary boxes more.
  • Fixed bug that made the Client crash as soon as a server-hosted Dungeon entered its very first turn.
  • Default server address has been changed to https://roguecustomsserver.azurewebsites.net

Dungeon JSONs from v1.6.0 are fully compatible. No changes are required.

Files

Console Client Installer.zip 10 MB
Oct 20, 2023
Server Installer.zip 4.4 MB
Oct 20, 2023
Game Engine Libraries.zip 147 kB
Oct 20, 2023
Portable Console Client.zip 9.4 MB
Oct 20, 2023
Portable Server.zip 2.9 MB
Oct 20, 2023
Portable Dungeon Editor.zip 1.2 MB
Oct 20, 2023

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